What about a little bit of a "highlight" on his (your?) nose and cheek areas. Parts of the body (and face) where bone and cartilage are closer to the surface tend to reflect light more. When adding highlights add them in relation to the color you're underneath, don't go too bright at first and you can always build up.
Good eye tones! You've got a lot of the flesh color reflected into there, but you might want to hit it with a little bit of a less saturated color in some areas (but only some!).
Keep working. If you want to contact me about art please do so through eric@apex-games.com.
1 comment:
Simo,
Sorry- I only speak English :(.
What about a little bit of a "highlight" on his (your?) nose and cheek areas. Parts of the body (and face) where bone and cartilage are closer to the surface tend to reflect light more. When adding highlights add them in relation to the color you're underneath, don't go too bright at first and you can always build up.
Good eye tones! You've got a lot of the flesh color reflected into there, but you might want to hit it with a little bit of a less saturated color in some areas (but only some!).
Keep working. If you want to contact me about art please do so through eric@apex-games.com.
See you around man!
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